A mesh is a stack, not a magic filter
The soft colour pools in the opening design are ordinary radial gradients with transparent outer stops. Their centres are spread across the frame and their blend mode lets the ground show through. Because the construction stays as layers, moving one point changes only that field and the copied CSS remains useful at any viewport size.
Select a field chip, move its centre across and down, then edit the first stop for its colour. Opacity controls how strongly it enters the mix; the layer order determines which field sits on top.
Where meshes go wrong
- Four saturated fields can make the middle muddy. Lower opacity before adding another colour.
- A CSS mesh reflows with its element while a raster export does not; use the file when exact placement matters.
- Transparent radial edges are intentionally broad. Tight stops produce visible circles rather than a continuous field.
Other constructions
- GradientStops, an angle, and a choice about the space the ramp runs through.
- Pattern backgroundA woven grid built from two editable hard-stop gradient layers.
- Noise backgroundSeeded mono or colour grain over an editable base and layer stack.
- LibraryForty starting points, each one a stack that stays editable.